Safe room rules
First appears in Book 1: Dungeon Crawler Carl, chapter 20 (20)
Appearances
B1
B2
B3
B4
B5
B6
B7
B8
What you know
Book 1: Dungeon Crawler Carl
- Ch 20Violence or stealing in a safe room freezes a crawler for 100 seconds first, an hour second, and strips and teleports them on the third.
- Ch 20Monsters that attack inside a safe room are teleported away, so doors should be kept closed.