Floor 6
Names: Floor 6sixth floorHunting GroundsHunting Grounds levelthe sixth
First appears in Book 2: Carl’s Doomsday Scenario, chapter 2 (2)
Appearances
What you know
Book 2: Carl’s Doomsday Scenario
- Ch 2Mordecai warns the shortened timers may leave the sixth floor open only 11 or 12 days instead of the usual 30, angering the factions.
- Ch 3The sixth floor, the Hunting Grounds, is a jungle-ruin urban level where wealthy tourists may hunt crawlers.
- Ch 7Mordecai says important elites move down to the sixth floor when the level collapses, continuing their stories.
- Ch 15The Desperado Club's stairs to the Hunting Grounds open once crawlers reach the sixth floor; that level is much bigger.
Book 4: The Gate of the Feral Gods
- Ch 24The Hunting Grounds on the sixth floor are the only place tourists can really die; hunters gather gear there to sell to factions.
- Ch 24Hunters start at level thirty and can sign up until the sixth floor opens, usually reaching around level fifty.
- Ch 33The sixth floor brings optional class specialization, a guild system, and third-party tourist hunters with entry fees paid by an anonymous sponsor.
Book 5: The Butcher’s Masquerade
- Ch 1The sixth floor, the Hunting Grounds, resembles the third floor overgrown by jungle, and hunters will be released to hunt crawlers for their gear.
- Ch 5Forkith's cookbook note says the Hunting Grounds is a round, mostly jungle world whose map and politics are the same each time, though its monsters change.
- Ch 5On the Hunting Grounds a hunter always kills the named city's leader and becomes its Grand; the high elves and Naiads attack everyone.
- Ch 9Katia's map shows the floor is about 100,000 square kilometers, Iceland-like, bisected by a river running northeast to southwest.
Connections
- containsZockau
- containsDie Kirschbomben
- containsMedium Dryad Settlement
- includesKapok district
- containsLarge Ursine Settlement
- containsHigh Elf Castle
Key moments
- Book 4 · Ch 33Phase three: changelings depart
Imani, Elle, Louis and Firas open a gate portal to the sixth floor, sending the changelings through with the Twister.
- Book 4 · Ch 34Carl's challenge to the hunters
At the stairwell, now the top-ranked crawler, Carl holds up the Ring of Divine Suffering and vows to kill every hunter on the sixth floor.
- Book 5 · Ch 1Floor 6 announcement
The sixth floor, the Hunting Grounds, opens with 17 days to collapse and hunters at level 50 to be released after a grace period.
- Book 5 · Ch 15The hunters' map
Carl loots a dead Dream hunter and finds a crayon map showing how hunter groups have divided the hunting grounds and claimed crawlers, including Louis as the Dream's sole target.
- Book 5 · Ch 48The Creeping Apocalypse begins
Miriam's death cures the vampirism but leaves Big Tina's undead army uncontrolled; a world quest demands all fifty Odious Creepers die before sunset.