Zockau
First appears in Book 5: The Butcher’s Masquerade, chapter 1 (1)
Appearances
What you know
Book 5: The Butcher’s Masquerade
- Ch 1Zockau is a city in the north of Floor 6 where the hunters are held during the grace period.
- Ch 5Zockau is a town guarded by bear-headed humanoids, with a stairwell to the seventh floor, a Desperado Club entrance and pubs full of hunters.
- Ch 5Mordecai reveals that Zockau, where Carl and Donut attacked the hunters, is the capital.
- Ch 68Once the Butcher's Masquerade started, Zockau's remaining hunters teleported away, leaving it a near-empty ghost town.
Connections
- inFloor 6
- containsThe Scuttlebutt
- led byVrah
- related toSmall Bugbear Settlementa town near Zockau
Key moments
- Book 5 · Ch 4Secret teleport
Pretending to hunt mushrooms, Carl has Donut put Mongo away and orders Bomo to teleport them to the stairwell in Zockau.
- Book 5 · Ch 5Raid on Zockau
Carl and Donut teleport invisibly to Zockau, plant a missile launcher and bomb barrels among the hunters' pubs, and send Bomo to the Scuttlebutt saferoom.
- Book 5 · Ch 5Xindy and Chin'Dua killed
Carl marks Chin'Dua, spreads Left to Fester onto the flying hunter Xindy, kills her with homing missiles, then beats Chin'Dua to death.
- Book 5 · Ch 5Escape from Zockau
After the bombs level the block, Carl and Donut flee invisibly through trap-strewn streets while an invisible flying hunter, the town's Grand, shoots Carl with crossbow bolts.
- Book 5 · Ch 35Carl lures the Zockau mantis
Back in the saferoom, Carl has Bomo carry a note to Zockau offering the remaining mantis representative protection in exchange for his gear, aiming to reach him before Vrah does.
- Book 5 · Ch 38Edict chooses death
Trapped between ruin, dishonor and Vrah's demand to mate, Edict deliberately attacks Carl a third time and is teleported naked to a mob nest before Vrah reaches him.
- Book 5 · Ch 52Creeper quest fails
The Creeping Apocalypse fails; the AI imposes blood-bar saferoom rules and casts Gehenna Bramble from the creepers near Zockau, teleporting idle hunters out of saferooms.